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The Raiding Pinnacle: Blood Legion

Posted in The Raiding Pinnacle by Starym at Thursday, January 5, 2012, 16:39


It's been a while since we've been over the pond to our US friends, but it's a big occasion this time, as we have the current No.3 guild in the world and US champions, Blood Legion. They've been around for quite a while and always among the top guilds, but with this raiding tier they claimed their spot on the podium and cemented their status as one of the very top guilds around. It's a big one, so get some popcorn or something cos you'll be here a while! Let's find out more about them from three of their members.

P.S. There are more BL pictures and screenshots in the gallery, just click on any of the images to get to it

Zonker
Mage, Guild Master
Joined before Blackwing Lair progression back in Vanilla

Riggnaros
Blood Death Knight, Raid Leader
Playing since Vanilla, hardcore raiding since TBC
Joined BL in Fall 2010 (Icecrown Citadel)
Played a feral druid named Riggins up until WotLK
8 year United States Marine Corps Veteran

Ataxus
Mage, Recruitment Officer
Playing since Vanilla, always in a hardcore guild
Joined BL in Summer 2009 (Ulduar)


Introductions.

Blood Legion started as a Diablo guild back in the day and has carried over through several games, eventually onto WoW.  Although we raided back in vanilla, we didn't really get collectively serious about it until Naxxramas, and have been highly competitive ever since.


The whole crew outside the Blizzcon Convention Center

Let's get right to it then, shall we. You claimed the World third in the Dragon Soul race and came out as the top US guild. How does it feel reaching the podium world-wide and securing yourselves as your country's very best?

It always feels good to finish in a strong position. At the same time we know there is still a lot of work to be done and still have a strong desire to keep
improving.


At the start of the progress race you were going very strong, with 5 World firsts under your belt. Did you think this was it, that you were going straight to the top? How did this initial lead impact the rest of your progress, the motivation and hype of the players?

It's always just a race among the US guilds during day 1 since EU has to wait, but we still pushed for each of them as fast as possible. It's always good for morale and such to get region first kills, but we didn't put more stock into them than was needed. Everyone knew that the early bosses were just going to come down to who had better managed PTR testing along with a race to who got a viable comp in there the fastest. We felt really strong about our PTR strategies for the first four bosses and ended up translating to live really well.


Considering the initial lead did it feel like a bit of a let down to "only" get the 3rd or were you happy with the result?

We are definitely happy with how things turned out. Our immediate goal going into this tier was to finish US 1st and improve on our previous World ranking from Firelands. We hit a rough spot on Spine because of both comp issues and learning the fight using Solar Beam and stuns (which was later hotfixed to not work). This set us back pretty hard, but we kept pressing and made some changes that allowed us to finish that boss. Huge congrats to KIN Raiders, Stars, Paragon, and Method for getting a Spine kill before us.


Was this tier you operating at your peak or did you have some issues during it that maybe slowed you down a little? Do you feel this placement reflects the skill level that the guild was at?

This is the highest Blood Legion has ever finished a tier on both the World and US scale. We've usually been floating around the 10th place World and US 2nd or 3rd level. We had some recent leadership and structure changes along with some solid roster additions that have helped the guild improve to its current level.


Obviously the elephant in the interview is the LFR ban wave and how it impacted the race in this tier. What are your thoughts on that?

It had little impact on the US raid scene, but a huge impact for the EU guilds. We actually spent the entire first week of the tier clearing through 6 NORMAL Dragon Soul raids (Not LFR). That kept us busy up through that Friday and by then all the LFR drama had hit the fan and was in full swing. It was an unfortunate chain of events and everyone involved (both guilty and innocent) ended up being caught up in the entire issue. No one wanted to see any of the guilds banned and win through a technicality. Hopefully it does not happen again and everyone can enjoy a nice fair and healthy race.



The 6 group Normal mode setup

Is the guild composed of mostly US players, or even all? What's your opinion on single-country guilds like Paragon and For the Horde, do they have an advantage over international ones?

Most of Blood Legion is from the US. We have a handful of people in our guild from Canada as well. As far as the EU guilds go, I don't think there is an 'advantage' per se in only recruiting from a single country. If anything it is impressive that they restrict their recruitment pool and are still able to maintain a quality roster.


What is it your guild does differently from others that makes it special?

The main thing that separates Blood Legion from the majority of US guilds is its commitment level. Everyone involved understands the goal and what needs to happen to assist in meeting it. We have a fairly small raid roster compared to some other guilds, but we have players maintain multiple characters to help with raid stacking and raid comp issues. We definitely try and promote flexibility here since that is a lot of what raiding comes down to when you are full of good players. An example of our commitment level is our large-scale farming of Heroic Ragnaros mounts and legendary staves.




To what extent do you monitor what other guilds are doing and does it influence you?

Everyone here keeps up with the raiding scene for the most part. Guilds like Paragon, Stars, Method, and many others are respected as far as what they do within the game and the results they are able to produce. Seeing guilds consistently finish near the top is a very solid influence for anyone involved with progression raiding. It takes an insane amount of hard work, solid leadership, and community effort to maintain such a demanding pace.


Dragon Soul

How would you rate the difficulty of the instance overall, whether it's compared to Firelands or previous tiers?


It is somewhat similar to that of Firelands; If anything a bit harder minus Rag. You had the majority of the instance cleared within the first week and then people were hitting the wall with Spine. If anything, all Dragon Soul was missing was an added phase for Heroic Madness. The "Epic" factor that Phase 4 added to Ragnaros on Heroic was amazing and I was really hoping Madness would have followed suit. Dragon Soul had some fun bosses though. Yor'sahj was really well designed and was much more fun prior to the nerf. Fighting Ultraxion on top of Wyrmrest Temple felt really epic as well. I think the whole thing just lost appeal because of how fast Madness died.


Class balance and class stacking - one of the more controversial issues of this expansion, considering alts are now a must-have to be competitive in the top raiding scene, what are your thoughts on that? Was it a particularly relevant issue in Dragon Soul, even just compared to the previous tiers?

Alts have been a huge part of Blood Legion this expansion and will probably continue to be. Not only do they help in our ability to ensure we have the right classes for each fight, but also helped us spread gear over our mains to ensure maximum gear was obtained prior to progression. Alts also add quite a bit of depth to the game as well.


How would you improve on the overall raid design that is currently in place? (can be anything from gating, to boss designs, to bugs, to raid sizes and restrictions etc)

In the end it doesn't really matter how Blizzard tries to cut down on raiding commitments, hardcore guilds will find a way to circumvent the system. Limited Attempts / Gating / etc. Different people have different opinions on all of the suggestions. Overall I think the current raid design is pretty solid and as long as bosses are tested properly and designed just as well, this is the best option. As far as raid size goes, having both 10 and 25man options is also very optimal. It gives both raid sizes their own strengths and weaknesses along with giving the player a distinct option on what they would rather be a part of.


How do you feel about the first 6 bosses' difficulty, whether it's compared to the last 2 or compared to the first 6 in Firelands?

I think the first 6 in Dragon Soul were fairly equal to those in Firelands. Morchok and Shannox were very easy entry bosses, Baelroc and Ultraxion were the DPS checks, etc. Majordomo wasn't nearly the roadblock that Spine was, but then Madness wasn't near the roadblock that Ragnaros was. Overall it just keeps going back to how much better Dragon Soul would have been with a Heroic-only phase added to Madness.


What was your favorite boss in the instance, which was the most fun and which do you think was the best designed one?

Yor'sahj pre-nerf was really awesome. It felt really well tuned and had a constant decision making process involved (by picking which slime you had to kill). Ultraxion seemed really epic and had great pacing and visuals. Madness of Deathwing was conceptually a favorite, but fell short with its poor tuning and lack of a Heroic-only phase.


How did the instance end up being, bug-wise?

I don't think we experienced any 'bugs' going through Dragon Soul. Spine was the only fight I would say could have fallen into that category for us. We spent the first week learning the fight using Solar Beam and Stuns to avoid the Bloods blowing up, but that was hotfixed and left us back on square one.


What's your overall opinion of DS?

It may sound like a broken record, but without the proper final encounter, it really hurt the instance in an overall sense. Prior to Deathwing I think the instance was really well done in most regards. Having Spine tuned the way that it was and having the raid comp demand that it had wasn't super awesome, but I would rather have it that way than the opposite and it falling over very quickly. As far as Madness goes, the final tier/expansion bosses need to feel the most epic and rewarding when they die. Hopefully they learn and ensure those mistakes do not happen again.


What do you think of the progress the game has made since it came out, what were some of the crucial moments in WoW history for you and how did they change the game?

The switch from 40 to 25man raiding was a key turning point. Having 10man and 25man versions of the same instance was also a pretty key point as well. The game is constantly being refined and hopefully continues to improve. The technical side of the game is growing and growing. It's not enough for someone to just know how to press buttons, but now you need to know the ins and outs of why and how everything works.


What's the funniest whisper you ever got during progress?

"Have you ever considered tanking with a shield?" - In regards to being a Death Knight tank after this happened:

Time investment in raiding. Do you think it's basically a necessity to be able to raid almost all day every day now, in order to be competitive in the World First race? What are your thoughts on that (how did it affect your guild, what was it like in Firelands and what will it be like in Dragon Soul, etc etc)?

Without a doubt you have to be able to raid lots of hours during progression to keep up. That was a huge obstacle for us prior to this tier and we finally decided to put in more hours and could definitely see how it helped us. You can have the best raiders in the world, but if you're unable to commit the time needed during progression, you won't be able to produce the results. There are so many factors that go into being a 'solid raider' that many people either overlook or just do not understand. Being able to raid lots of hours is only a portion of what is required to raid here.

Favorites!
- Raid instances
Riggnaros: Ulduar, Serpentshrine Cavern
Ataxus: Black Temple, Sunwell Plateau
Zonker: Original Naxxramas, Sunwell Plateau

- Boss encounters
Riggnaros: Kael'thas Sunstrider, Illidan Stormrage
Ataxus: Kel’Thuzad, Kil’jaeden
Zonker: Four Horsemen, Kel'Thuzad, Kil'jaeden

- Expansion
The Burning Crusade

- Tier set design(s)
Riggnaros: Tier 10
Ataxus, Zonker: Tier 3

- New Features (like the PvP system, or flying mounts, or 25 man raids, anything really)
Rigg: Anything to do with raiding really, which is hands down my favorite part of the game.
Ataxus: Achievements are a great addition for veteran players.
Zonker: Voice Chat!!

- 5 man dungeons
Riggnaros: The new 5 mans that came out with Dragon Soul were really well done, and many of us wished they were used for the raid instead. All-time favorite has to go to BRD.
Ataxus, Zonker: The original Shattered Halls,  we miss when 5mans were a lot more challenging.

- Class
Riggnaros: Death Knight
Ataxus, Zonker: Mage

- Game(s) aside from WoW
Riggnaros: Halo, League of Legends, Starcraft
Ataxus: No time for other games, gotta do achievements!
Zonker: Skyrim


A heart-breaking wipe on the last plate of Spine


How do you feel about PTR testing?

It is just part of what is required to be in an end game guild. Progression starts on PTR. If you don't put the time in there, do not expect to be able to compete during the patch going live. Developing strategies, having players see encounters, getting repetitions in, etc. It is a huge part to being successful in today's raiding scene. The only concern with anything PTR related would be to have more of a fixed schedule for testing. It sucks having to adjust your plans at a moment’s notice.


After all the commotion that accompanied the Dungeon Journal's release, did it really impact the way you prepared for bosses and learned about the fights or was it just a small bonus to the process already in place?

It definitely was something that took away from learning the bosses. It makes learning about the bosses much more simple, but takes away from being able to have a very high attention to detail and you lose the feeling of a boss fight feeling like you're trying to put together a puzzle.


Casuals and Hard-corers (it's a word), do you think Blizzard are doing a good job of catering to both?

Hopefully with the implementation of LFR they can allow the Heroic versions of the bosses to stay harder and stray away from the early nerfs. I think they do a fairly good job of tuning things well on Heroic, but do have occasional slips.

In closing, do you think we're headed in the right direction in top-end raiding, on Blizzard's side and on the guild's side?

Right now I feel like raiding is at a very refined state. You hear a lot of people complain and such recently. It seems like people do not enjoy things because they are not 'new', but to each their own. The game still has tons of life left in it and Blood Legion as a whole still enjoys the game quite a lot. Hopefully it continues to grow and we can all continue to be a part of it!


9Comments

  • Avatar Legoman

    Quite funny how alot of people have been bashing BL for Erics previous actions, making videos/pictures and what not, while he havent even been raiding active since pre Firelands. Personally i didnt like how arrogant he stood out after the Blizzcon win over VODKA!

    2012-01-06 22:04:13
  • Avatar Anecdote

    First of all, it wasn't uninteresting at all. And getting to know the people behind the nicknames is interesting as well, but seeing that no one apart from Riggnaros spoke about themselves in that section, it was surprising to see that information there. Since there wasn't really a question to answer, just more of a introduction, and being a site focused on WoW (& SW:TOR) I saw it unrelated thinking that there would be information about their WoW careers only, as obviously there was, not personal stuff.

    But as I stated, getting to know the person behind the nickname is always nice. :)

    2012-01-06 19:24:45
  • Avatar Starym

    I don't see how it's unrelated, the interview is about the people in the guild as much as the guild itself, and who they are IRL is relevant to that. If it's uninteresting to you that's fine but that might not be the case for other people.

    2012-01-06 18:13:00
  • Avatar Anecdote

    Thank you for clearing that up! :)

    The marine corp thing, I thought was a bit unrelated and could have been edited off, but my respects to you sir! :)

    Best of luck in your future challenges!

    2012-01-06 17:18:28
  • Avatar Riggnaros

    Hi,

    It seems there is some interest in the comments about the guild and our involvement with the documentary. I will do my best to address any questions you guys have. With that said, here is a brief summary and follow up to the questions present thus far:

    The 'Race to World First' documentary was filmed mostly pre Cata and during the first few weeks/months of Cataclysm. Eric (Ararat) and Sabina (Lawliepop) were two of the main focuses during this time frame as well as officers within the guild. I referenced in the above interview about recent leadership changes and such in Blood Legion's officer core. That was referring to both Ararat and Sabina. Though both keep in touch with people within the guild, they have both retired from the raid scene. Neither were involved with our preparation for 4.3 in Firelands nor our progress through Dragon Soul. None of the guilds current officers were shown specifically during the actual film.

    If there is a sequel it will be largely up to the producers and what they wish to pursue. I know that people in the guild had a blast working on the film and enjoyed it quite a bit. As always, there is going to be a group of people who take things out of context and read a book based solely on its cover. The film itself was more about 'end game raiding / raiding in a top guild' more so than Blood Legion claiming they were the best. While the title was somewhat misleading in those ways, it was still accurate in some as well. To say that we aren't striving to be the best would be false. However, like I said in the interview, this does not come without its share of hard work, discipline, and dedication. We know the amount of work involved and what it takes to get there and have nothing but respect for the guilds who continually finish at or near the top. With that said, we are more committed now than ever and constantly do our part to keep improving and cement our status among the 'elite'. How will that hold true for us in the coming tiers and expansion? Stay tuned to find out!

    As far as "What does being in the Marine Corps have to do with the interview?". It was nothing more than background I chose to share about myself in regards to my involvement with the interview. Take that for what you will.

    Thanks again to Manaflask for the awesome article. I hope you guys enjoyed it ;) If there are any more questions feel free to ask!

    2012-01-06 14:39:24
  • Avatar Anecdote

    Cool interview :)

    What has being Marine Corps veteran to do with the interview though?

    Btw, those three people who were interviewed, were any of them spotlighted in the documentary.

    2012-01-06 13:25:08
  • Avatar Sorraxe

    The ''Race To World First'' was more about the guild and the drama and when 2 of them got into an argument. Its good i saw it for free for a limited time.

    Anyways, will there be any Sequel movie?

    2012-01-06 08:39:16
  • Avatar Etoffer

    No questions about the movie?

    2012-01-06 02:33:07
  • Avatar Turk

    Nice interview! I think BL is a pretty solid guild! I wish them good luck for upcoming content!

    Their "Race To World First" Movie was awesome, too!

    2012-01-05 20:35:54

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